Throw in a skateboard and a ball cap and Dinocide would be indistinguishable from Adventure Island II. For instance, red theropods don tough, fire-resistant scales, while Stegosaurus-like critters are immune to the poisonous water of the swamps.ĭoes this game sound familiar yet? Well, how about this? the game also features a hunger meter that drains over time. Occasionally, he also mounts a newly hatched dino with a unique talent. Along the way, he throws rocks, stone axes and boomerangs at ancient reptiles and peculiar creatures. The mighty bearded protagonist bashes his way through jungles, poison marshes, beaches, parched deserts and ice caves in an effort to rescue his love. Our enraged hero, who is not named Master Higgins this time, leaps into action. Unfortunately, their cuteness angers a dinosaur god, who nabs the cavewoman and stomps off into the distance. A pair of 8-bit cave folk cuddle in a lush, prehistoric environment while charming, dated melodies play. Please, for those who are interested, I implore you to take them up on that offer and make sure this game is right for you before you make a purchase.Dinocide's introductory cutscene returns to the early '90s, stylistically speaking. Should the trailer pique your interest, the studio has at least been gracious enough to provide a free demo on their website so you can always try before you buy. If you do need a serious dose of nostalgia, you’re much better off picking up one of the classics instead of spending roughly $10 on Dinocide. If you do manage to finish it, there is basically zero replay value and the time trial mode doesn’t take long to complete either. It’s tough because I really did hope for something fun from Dinocide, but you’re left feeling bored and unmotivated to finish. Levels quickly become a blend and you can’t differentiate one from the next, all the while being reminded that the games this is supposed to be inspired by already did all of this better. “Make just a few simple mistakes and you’re kicked back to the map, losing whichever gear you may have brought into your last attempt.”Įven if all of the above was simply a matter of preference, a huge problem is the lack of content as well as originality. Make just a few simple mistakes and you’re kicked back to the map, losing whichever gear you may have brought into your last attempt. Yes, there was a small hunger mechanic in Wonder Boy, but it wasn’t as punishing. Your health and hunger are also basically the same, so when you take a hit you become hungrier. When missing a jump kills you only because you no longer have enough time to reach the next piece of food, it’s frustrating. Blame it on preference if you’d like, but I really prefer movement that has just a hint of momentum to it.Īnother issue that really hampers the experience is the whole hunger mechanic. Games like Super Meat Boy and Super Mario Bros are two examples of what a great jump feels like, and I really wish the dev team had gone more towards this style. Dinocide’s jump isn’t terrible, but when the main part of your game is jumping, it should feel great. Now, it can be difficult to program a jump from scratch that feels good one that has a proper arc and doesn’t feel too floaty. There are a few things holding this retro 8-bit platformer back, and number one on my list of problems is easily the jump. “While there are some similarities between Dinocide and Wonder Boy, I’m disappointed to say the amount of fun to be had wasn’t one of them.”
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